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 Elite Skills - Scout

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Lileria
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Lileria


Posts : 27
Join date : 2012-10-06
Age : 38
Location : Athens - Greece

Elite Skills - Scout Empty
PostSubject: Elite Skills - Scout   Elite Skills - Scout EmptyMon Oct 08, 2012 10:53 am

Elite Skills Scout




Scout/Rogue

Weak Spot
Aiming at the target's weak spot inflicts 60...240% ranged weapon DPS. Also increases your chance to do critical damage by 3...48 for 15 seconds.

Blinding Powder
Prevents your target from attacking for 5 seconds. (Effect removed when target is attacked)

Lasso Master
Your lasso now hinders the target from movement and attacks.

Sapping Arrow
Decreases the target's magic and physical defense by 1...26% for 12 seconds.

Poisonous Bite
The deadly poison on your arrow inflicts 60...300% ranged weapon DPS. Each critical hit gives a 50% chance to lower the enemy's maximum HP by 2...12% for 5 seconds.

Exploiting Shot
When your Shot makes a critical hit, your target receives additional (Buff0-503169)% physical damage. Lasts (Buff-Time-503169) seconds. (Can be triggered only once every 20 seconds)

Deadly Counterattack
When your Piercing Arrow hits the target it may raise your physical critical hit rate. (Can be used only once every 20 seconds.)

Poisonous Spit
Keeps your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.)

Scout/Mage


Purifying Arrow
Removes curses and harmful effects from target.

Blazing Energy
When activated, your Fire based spells' cause 2...20% more damage. Will last 600 seconds.

Ignite
Inflicts 35...560 points of Fire damage to multiple targets within range.

Gone with the Wind
Wind magic makes the caster invisible for 6 seconds, clearing aggro and ending combat.

Cursed Arrow
Puts a poisonous curse on your arrow to inflict 23.5...240.9 damage on the target. Healing effects on the target is reduced by 5...50% for 15 seconds.

Prairie Fire
Increases damage of Ignite and may also Root your opponent.

Wilderness Campaign
Causes your Combo Shot to increase by chance the physical attack power and magical damage of all your team member nearby. (Can be used only once every 20 seconds.)

Aggro Transfer
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for (Buff-Time-503574) seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Transfer is in effect for 20 seconds, during this time physical and magical damage suffered by this party member is decreased by 0...0%. (Cannot be cast on yourself.)

Scout/Warrior

Battle Instinct
Temporary raises your dexterity by 5...55 points for 180 seconds.

Master of Survival
Maximum HP increased by 50...550 points.

Enhanced Throat Attack
Your Throat Attack can cause an additional 4 seconds of Silence to the target, and also increases the range of Throat Attack.

Mental Focus
Recovers 5...30 focus points every 5 seconds for a total of 120 seconds.

Target Lock
Physical damage received by the target is increased by 10% for 30 seconds.

Gale
Increases damage of Combo Shot and prevents you from being interrupted by an attack.

Accurate Targeting
When your Shot hits a target there is a chance to increase the physical attack power. Effective for (Buff-Time-503255) seconds. (Can only be used once every 20 seconds.)

Recover Vitality
Upon hitting a target with Snipe or Piercing Arrow, there is a chance that you will gain rage. Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects on the target.

Scout/Knight

Repelling Arrow
Repelling your target Roots it for 4 seconds and inflicts 50...200% ranged weapon DPS.

Healing Shot
Heals your target for 30...300 HP.

Enhanced Armor Perfection
Enhanced Armor now lasts (Buff-Time-501823) seconds longer.

Mana Conversion
Converts mana into 10...100 focus points.

Mana Recovery
Gives your Healing Shots a certain chance to recover mana as well.

Armor-piercing Arrow
Extends the range of your Disarmament. (Requires ranged weapon.)

Escape Danger
For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects.

Spirit Meld
Keeps your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)

Scout/Priest


Purifying Shot
Removes one harmful effect from target.

Mana Arrows
Allows target to recover 10...510 points of mana every 2 seconds for a total of 12 seconds.

Sniper
Reduces casting time of Snipe by 1 second.

Spiritual Leader
Raises the speed of physical attacks and spell casting of you and your party members by 2...20% for 25 seconds.

Vampiric Transformation
Transforms the blood drawn by your Vampire Arrows into heals for your own group members.

Target Neck
Extends the range of your Neck Strike, but requires long range weapons.

Drums of War
Each time you hit your target with a Shot, it may raise the physical and magic critical hit rate of party members near you. Effective for (Buff-Time-503258) seconds.(Can be triggered only once every 20 seconds)

Aggro Lead
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for 5 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Lead is in effect for 20 seconds, during this time physical and magical damage suffered by this party member is decreased by 2...10%. (Cannot be cast on yourself.)


Scout/Warden

Thorn Arrow
Use it when you have the Briar Shield to turn the thorns that surround you into thorn arrows that attack your target inflicting 80...300% ranged weapon DPS. (The Briar Shield will not disappear.)

Entling Offering
Each time your Shot hits a target, the target may also suffer earth damage for 600 seconds.

Hidden Peril
You attack your target using the forest for cover, inflicting 70...315% ranged weapon DPS on the target. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it.

Charged Power
Your Charged Chop becomes a ranged attack, but cooldown is raised by 4 seconds.

Natural Care
Permanently increases your received healing by 1...10%, and also additionally increases your ranged weapon damage by 1...5%.

Hide Scent
While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro. Additionally, your next Hidden Peril damage is increased by 20...70% for 20 seconds.

Scout/Druid

Curse Breaker
Removes target's cursed status. (Requires ranged weapon.)

Snake Poison Arrow
Turns your magic into poisonous snakes, inflicting 60...240% ranged weapon DPS. When you hit the target, it has a chance to stun your target for 3 seconds or cause the target to suffer 8...104 poison damage every 2 seconds for 6 seconds. (These two effects will not be in effect at the same time.)

Unbinding Magic
Removes Root and Slow from target's body. (Requires ranged weapon)

Elven Eye
Temporarily increases critical physical hit rate by 10...100 points for 60 seconds. Every second costs 5% mana.

Devour Blood
A successful hit of your Vampire Arrows can recover MP to friendly party members in a range of 100.

Focus
50% of your wisdom will be converted into attack power.
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Grilla

Grilla


Posts : 13
Join date : 2012-10-07
Age : 36
Location : Greece

Elite Skills - Scout Empty
PostSubject: Re: Elite Skills - Scout   Elite Skills - Scout EmptyMon Oct 08, 2012 3:13 pm

The ones missing and the level 60 elite skills.

Scout/Rogue

Master Reflected Shot (60)
Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot.

Scout/Mage

Cross-Domain Discipline (60)
Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40...220* + 0.1 * INT) wind damage.

Scout/Warrior

Vital Reflection (60)
Increases damage inflicted by your Reflected Shot on targets that have less than 30% HP.

Scout/Knight

Blessed Quiver (60)
Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.

Scout/Priest

(A little correction)

Protection Arrows (20)
Target now absorbs damage for 10.0 seconds.

Revival Engraving (60)
Increases your companions' Received Healing by 3%, reduces Received Physical Damage and Magical Damage by 3...3.6* % after a target is hit by your Mana Drain Shots. The maximum level of this skill is 50.

Scout/Warden

Wind Attack (45)
Makes it so damage suffered from your Combo Shots cannot be interrupted. Also when you make a critical hit it may lower the target's physical critical resistance and magical critical resistance.

Gryphon Bash (50)
Like a mighty gryphon using its sharp claws to attack an enemy, it shoots a fierce arrow, causing 40% ranged weapon DPS. When the target is struck, it may also damage all targets within a radius of 80.
(This skill has a fairly high chance to make a critical hit.)

Deep Roots (60)
Increases the distance of your Briar Shield reflected shot to 180. Also each reflected shot has a a chance to root the enemy for 5 seconds. (When the reflected shot target is a player, the rooting effect is reduced.)

Scout/Druid

Archer Blessing (45)
When your Shot hits a target, the damage received from the next attack for 3 party members is reduced.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Ancestor's Blessing (50)
Permanently reduces the damage you receive by 1.0% and when you strike a target with Piercing Arrow the aggro of your next action is reduced.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
The maximum level of this skill is 50.

Efficiency Guidance (60)
When your Devour Blood is triggered, it recovers 2...7.6* of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50.
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