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 Elite Skills - Warlock

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Grilla

Grilla


Posts : 13
Join date : 2012-10-07
Age : 36
Location : Greece

Elite Skills - Warlock Empty
PostSubject: Elite Skills - Warlock   Elite Skills - Warlock EmptyMon Oct 08, 2012 5:19 pm

Warlock/Champion

Saces's Fury (15)
When the skill lands a critical hit during your next 5 attacks, it will increase Critical Magical Damage by 50.0%.

Mind Rune (20)
Increases maximum HP by 10.0% and Intelligence by 80.0. Increases 10.0 rage every 2 seconds for 900.0 seconds.
The maximum level of this skill is 50.

Electric Transference (25)
Extends the Electrocution state by 10 seconds and also increases Dark Damage on the target by 10.0%.
And your Electrocution will also give this effect:
As long as Willpower Blade or Willpower Construct are not active, receive 1 psi.

Runecraft - Ingenuity (30)
Defense Net cooldown time is reduced by 30 seconds. Caster will also earn Defense Net when skill is used on friendly targets.

Rune Energy Devotion (35)
Reduces inflicted aggro by 8.0% and increases dark attribute magic power by 7.0% for 20.0 seconds. Also immediately restores 35.0 rage.
The maximum level of this skill is 50.

Imagination Release (40)
Only usable under the state of Willpower Construct.
Converts the target's Mind Condensation effect to 35 focus.

Saces's Impulse (45)
Only usable under the state of Willpower Blade.
Recovers 4.0% HP every second and increases Intelligence by 9.0% for 60.0 seconds.

Psychic Extension (50)
Your Electrocution and Energy Influx Strike can be cast over long distances and cause Dark Damage. Reduces Electrocution cooldown time by 2 seconds, and Energy Influx Strike cooldown time by 3 seconds.

Warlock/Mage

Psychic Flash (15)
Psychic Arrows and Weakening Weave Curse can cause an extra 0.40 x INT Fire Damage.

Flaming Heart Strike (20)
Inflicts 100 + 1.00 x INT Fire Damage on target.
As long as Willpower Blade or Willpower Construct are not active, receive 3 psi.
(This skill stat will increase and decrease based on equipment and target strength)

Warp Flash (25)
Warp Charge inflicts an extra 0.40 x INT Fire Damage and when the skill hits, it raises the Physical Attack Speed and Casting Speed of nearby party members.

Focus Building (30)
Increases Intelligence by 3.0% every second while in effect. Can be stacked a maximum of 10 times, but effect is re-stacked after moving.
(This skill consumes 2.0 focus every second. Effect stops if there is insufficient focus.)

Soul Brand (35)
When Soul Pain, Perception Extraction or Heart Collection Strike hits, it carries an extra Soul Brand effect. It increases the Dark Damage and Fire Damage on target by 9.0% for 20.0 seconds. The effect can be stacked 4 times.

Saces's Cracking Spell (40)
Only usable under the state of Willpower Construct.
Target's Critical Physical Resistance and Critical Magical Resistance by 20.0. Lasts for 15.0 seconds.

Soul Brand Sting (45)
Only usable under the state of Willpower Blade.
Inflicts 100.0 + 0.20 x INT Dark Damage and Fire Damage on target and resets the cooldown time for Flaming Heart Strike.
(This skill stat will increase and decrease based on equipment and target strength)

Thinking Overload (50)
Restores 5.0 focus every 2 seconds for 5.0 seconds. It also increases Casting Speed by 15.0% for 60.0 seconds.

Warlock/Priest

Healing Fortune (15)
When a psychic arrow hits, there is a chance that your next Urgent Heal will become an instant spell that doesn't require any MP. Also increases the healing amount of Urgent Heal.

Protection Weave Curse (20)
Your Regenerate will be able to increase your target's Intelligence and Wisdom by 10.0%

Ring of Comfort (25)
Restores 70.0 HP for 6 friendly targets in range.

Psychic Rising Tide (30)
Rising Tide becomes an instant spell, but has a 5 second cooldown time. When Rising Tide hits, there is a chance that your next Urgent Heal will become an instant spell that doesn't require any MP. Also increases the healing amount of Urgent Heal.

Mind Shild (35)
Physical Defense will be enhanced by Defense Net, but the effect time is reduced by 1 second. Urgent Heal carries a chance to reset cooldown time for Ring of Comfort.

Soul Enlightenment (40)
Only usable under the state of Willpower Construct.
Caster and friendly party members earn Soul Enlightenment which raises Maximum HP by 10.0% and Received Healing by 6.0% for 10.0 seconds.

Touch of Faith (45)
Only usable under the state of Willpower Blade.
Inflicts 14.0 Dark Damage on the target every 2 seconds for 24.0 seconds. Every time Touch of Faith inflicts damage, there is a 50% chance that your next Psychic Arrows will become an instant spell that doesn't consume any focus. However, you will be unable to earn psi. Also resets cooldown time for Rising Tide.

Divine Assistance (50)
When you use Urgent Heal because you activated Healing Fortune or Psychic Tide, you can earn 1 point Inspiration.
After 8 points of Inspiration are accumulated, you can reset the cooldown time for Defense Net.

Warlock/Rogue

Soul Poisoned Fang (15)
Reduces all of target's resistance by 16.0 points and inflicts 16.0 Dark Damage on target every 2 seconds for 22.0 seconds.

Soul Hit (20)
Shadowstab doesn't require a dagger and inflicts magical damage.
The effect time of Bleed will be extended by 12 seconds.

Ready and Waiting (25)
Increases Intelligence when you enter a Willpower Blade or Willpower Construct state for 18.0 seconds.

Soul Raid (30)
Increases Movement Speed and dark damage after Shadow Step is used. Lasts for 6.0 seconds.

Spirit Revival (35)
Gives 1 psi after a Willpower Blade or Willpower Construct state ends.

Liquidation Suffering (40)
Only usable under the state of Willpower Construct.
Temporarily increases aggro caused by a friendly target by 5.0% and reduces the aggro caused by the caster and other party members by 5.0%. Lasts for 10.0 seconds.

End of Thought (45)
Only usable under the state of Willpower Blade.
Inflicts 80.0 Dark Damage on target. If target's HP is less than 35%, the caster will earn 1 psi for every second. This can happen 4 times.
(This skill stat will increase and decrease based on equipment and target strength)

Crime and Punishment (50)
Only usable under the state of Willpower Blade.
Inflicts 120.0 Dark Damage on target. If target has been affected by Perception Extraction, Soul Pain or Soul Poisoned Fang then each additional state will increase damage caused by Crime and Punishment by 35% and reset the effective time of these states.

Warlock/Warrior

Psychic Slash (15)
Combines psychic powers with Slash to cause greater magical damage in a farther range. Also, Bleed never requires a special weapon activation. Slash deals 60 Dark Damage and has a range of 225.

Mind-Body Unification (20)
Increases damage caused by Psychic Arrows to 60 Dark Damage and earns 20 rage for each hit.

Vigorous Maneuver (25)
Berserk inflicts an extra increase in magical attack power and casting speed. Defensive Formation inflicts an increase in movement speed and casting speed.

Breathing Control (30)
Using Enraged will recover 20 extra focus. When casting Psychic Arrow, Warp Charge, or Weakening Weave Curse, there is a chance to reset the cooldown time of Enraged.

Mind Transference (35)
Converts all rage to psi. Each 35 points of rage can be exchanged for 1 psi.
As long as Willpower Blade or Willpower Construct are not active, psi amount gained from skill effect.

Heart Fence (40)
Only usable under the state of Willpower Construct.
Reduces friendly target's Received Physical Damage and Received Magical Damage by 50.0% for 2.0 seconds and consumes all rage. Effect can be extended by 1 second for every 20 points rage that is consumed.

Consistent Heart Strike (45)
Only usable under the state of Willpower Blade.
Inflicts 120.0 Dark Damage on target. If target is in a Weakened state, then the state's effective time will be reset and full rage will be restored.
(This skill stat will increase and decrease based on equipment and target strength)

Heart Death (50)
Extends the time for Bleed effect caused by Slash. Also further reduces dark attribute resistance and increases damage inflicted by Soul Pain.
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